Andoran Campaign

Go-go goblin dogslicer

Game synopsis for 11/19/2011

  1. The party gets leave to go goblin hunting and heads out of Riverford.
  2. After a couple days of searching the party finds the goblins trail.
  3. They follow the goblin war party for several days and find that the group also includes goblin dogs.
  4. After having been spotted by the goblin war party, the party attacks only to find that they have walked right into the middle of the goblin war party.
  5. The party is victorious in killing all the goblins and goblin dogs.
  6. The party returns to Riverford for rest and mercantile exchange.
  7. The party then heads out for Almas to pick up their new mission.
  8. Once in Almas the party is told that they need to get to Wispil in the Verduran Forest of Taldor.
  9. When they get to Wispil, the party needs to find Falbin, a gnome herbalist, to get the rest of their mission.
  10. The party has a lengthy discussion about division of funds.
  11. Ariana now has what appears to be a pseudodragon familiar.
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Mostly they come after dark, mostly.

Game synopsis for 11/19/2011

  1. The party and what are left of the lumberjacks set out for Olfden. On the way back to Olfden they join up with several other caravans taking lumber back to Olfden.
  2. Once the party gets to Olfden they report back to the Adventure Captain Ixan. Nothing seems to surprise him all that much about the details of what is going up to the point where the party shows him the part of a parchment with the symbol of a gagged skull on it, the symbol of the Whispering Way.
  3. The fact that the Whispering Way may have had something to do with or dealings with the dark fey seems to disturb Ixan the most. Are the two groups working together for some purpose? Did the dark fey just get the magic scrolls from them and nothing more than that? He suggests that this begs further investigation.
  4. The other thing of interest that the party brought back was a Wayfinder, a Tireless Wayfinder to be exact. This particular Wayfinder belong to an Adventure Captain, after confirming with divination, which had disappeared plane hopping some 500 years ago. Ixan would not say who it was but he left the Wayfinder in the party’s keeping. There were no ioun stones in it.
  5. The party is asked to head back to Almas for reassignment. They will find out there what and why. When grilled “Why them”, Ixan said that they needed a group that is not too well know and that has experience dealing with dark fey.
  6. The party takes on a bit of cargo to make some extra money. It is a shipment of darkwood seeds and liqueur bound for LaBrequec Shipping.
  7. The party has few encounters in their travels. They encounter two shadows on their way. Fighting shadows in the dark, not a good idea even if you have low light vision. A group of something had been hounding them for a little while and the party found out they were truly hounds of a sort, dire wolves and wolves.
  8. The party also gets pestered by goblins but no attacks. They discover not too far from Riverford that a group of goblins and maybe something(s) else attacked a farm house. The attacked killed all on the farm. On their way back the party discovers that this is not the first farm to have been ransacked.
  9. Once at Riverford, the party is asked to help with finding the goblin raiders and the receive leave to do so from the Finder Lodge in Almas.
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He who smelt it, dealt it.

Game synopsis for 11/05/2011

  1. The party wonders through the woods. Gets back on track and gets back to the lumber camp with the lorestone.
  2. The party finds the lumber camp empty and ransacked. They discover three toed footprints and nasty smell.
  3. The party tracks the prints to a partially ruined tower that does not seem to really belong where it is.
  4. The party explores the tower by climbing up to the second level. The staircase in the middle of the tower is ruined from the second floor down.
  5. The party discovers the source of the tracks and the smell in the tower, troglodytes.
  6. The party finds the lumberjacks and recues them after a battle with the troglodyte druid.
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Atomie Smashing
How do you get killed by a fey? Don't give the thief your arrows.

Game synopsis for 10/22/2011

  1. Battle at Hemzel’s Hut. The party arrives to find that Hemzel and his druidic animal companion were already dead by the hands of some dark fey and their new minions, half feys. Except that the half fey were apparently not permanent because upon their deaths, the half fey reverted back to wholly human. The party defeated the half fey and some dire rats only to have an atomie get away. The party searched the hut and found and translated the druid’s journal to learn that this lorestone could be used as a weapon against the dark fey.
  2. A group of gnomes, that had been mentioned by the Ixan, show up shortly after the party gets done searching the druid’s hut. The gnomes believe the party has killed the druid and his companion. The party convinces the gnomes that they did not kill the druid. The gnomes are so convinced that the party is actually here to help that they give them directions and a wand of cure light wounds to help the party on their way to the Druid Circle.
  3. On the way to the Druid Circle, an unearthly fog begins to rise. The ritual to destroy the lorestone has already begun on the island with the Druid Circle.
  4. The party, once they get past traps on the bridge to the island, enters into combat with two atomies and two enlarged spriggans. They defeat one of the atomie and the two spriggans. During the combat they manage to disrupt the ceremony enough that Cyflymder, a quickling, cannot complete the ritual correctly. By interrupting the ritual, the spells that were supposed to destroy the lorestone start to warp the planes and send the Circle to the nearest plane that is not the First World that has a connection to the area, Hell.
  5. The party defeats Cyflymder, after chasing him about the island with bags of flour spread everywhere, and the Circle settles back to the Prime Material plane. The party does find some nice treasure. The strangest things though are a wand of animate dead and part of a parchment with the symbol of the Whispering Way on it.
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Zombie, bandits, and dead mages (well mostly dead) oh my

1. Get to Olfden.
2. Stay at Tepid Transports
3. Find Pathfinder Lodge.
4. Meet with Adventure Captain there, Ixan Wonderwarden.
5. Gather info and supplies for the camping trip.
6. Take supplies to camp. (100 total) (10 per character).
7. Bandits attack on way to Palepox.
8. Trip to Arthfell Forest and Palepox Lumber Camp.
9. Found camp and what was left of lumberjacks.
10. Party decides head off to find Hemzel.
11. Party gets bitch slapped by zombies and plague wolves.
12. Party treats to lumber camp to lick wounds.
13. Party decides to track down the zombies.
14. Battle at Palepox Camp.
15. Stay the night and leave in the morning for Hemzel’s Hut.
16. ——End of Gaming Session——

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Rollin', Rollin', Rollin', Get this party rollin'..
  1. Caravan north to Olfden.
  2. Mystery ranger/cleric
  3. Necromantic orb
  4. Zombie follows till Riverford
  5. At Riverford, Ranger/Cleric and orb leave group.
  6. Giant centipedes attack.
  7. Giant frogs attack.
  8. At Nart, goblins attack, follow into swampy area and giant frogs join in.
  9. Zombies attack.
  10. Lacedons attack.
  11. Party stops at Rivercross.
  12. Pseudodragons, roof top guards, are everywhere it seems.
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Let's get this party started

The cast of characters has been assembled now let’s see how they do…… Or so was the first adventure. A nice ambush by goblins who were not quite goblins after all.

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